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Uploading Materials

Uploading Fabrics & Materials

Upload materials one at a time using the simple step-by-step interface.

The simple material upload is designed for uploading individual materials quickly and easily. It guides you through each step, revealing fields as you complete them.

Simple Upload


🚀 Getting Started

Navigate to the material upload page:

https://app.orbital.vision/dashboard/material-upload

📋 Upload Steps

1️⃣ Upload Color Map (Required)

The color map is the main texture showing your material's appearance. This is the only required file.

Supported Formats: JPG, PNG, WebP
Maximum Size: 7MB per file

💡 Note: The color map will be used as the material's thumbnail


2️⃣ Name Your Material

After uploading the color map, the system will auto-generate a material name from your filename. You can edit this to your preference.

Naming rules:

  • ✅ 3-50 characters
  • ✅ Letters, numbers, hyphens, and underscores only

Examples:

navy-velvet-01
oak-wood-dark
leather-brown-premium

3️⃣ Select or Create Range

Ranges are collections that group related materials together.

You can either:

  • 📂 Select an existing range from your organization
  • ➕ Create a new range by selecting "+ Create New Range"

Range naming rules:

  • ✅ 2-50 characters
  • ✅ Letters, numbers, hyphens, and underscores only

Examples:

Spring2024
Premium-Collection
Outdoor-2025

4️⃣ Select or Create Type

Material types help categorize and organize your materials. The type also determines which default material configuration is applied during 3D setup.

Common types include:

🪑 Velvet
🧥 Leather
🪵 Wood
🧵 Fabric
⚙️ Metal
🪨 Stone
🧶 Carpet

You can select an existing type from your range or create a custom one.

Type naming rules:

  • ✅ 2-30 characters
  • ✅ Letters, numbers, hyphens, and underscores only

5️⃣ Add Optional Maps (Optional)

To enhance realism, you can add additional texture maps:

🗺️ Normal Map (NRM)

Adds surface detail and depth without additional geometry. Shows bumps, scratches, and fine surface texture.

✨ Roughness Map (ROUGH)

Controls how smooth or rough the surface appears.

  • Black = smooth/shiny
  • White = rough/matte

💎 Specular Map (SPEC)

Controls reflectivity and highlights. Determines how light bounces off different areas of the material.

👻 Alpha/Transparency Map (ALPHA)

Controls transparency.

  • Black = transparent
  • White = opaque

Useful for materials with holes or semi-transparent areas.

🏔️ Displacement Map (DISP)

Adds geometric detail by actually displacing the surface. Creates more realistic depth than normal maps alone.

All optional maps follow the same requirements:

Supported Formats: JPG, PNG, WebP
Maximum Size: 7MB per file

✅ Validation & Upload

The form validates your input as you go:

  • ✅ Green checkmarks appear when each step is completed correctly
  • ❌ Invalid entries show helpful error messages
  • 🔒 The upload button activates only when all required fields are valid

When you click "Upload Material", the system will:

1. Check if a material with that name already exists
2. If it exists, ask if you want to overwrite it
3. Upload all files and create the material
4. Show progress as files are processed

📱 Next Steps

After uploading, your materials will appear in the All Fabrics page where you can:

  • 👀 View setup status
  • ✏️ Edit material properties
  • 🗑️ Delete materials if needed
  • 🎨 Build them in 3D

🚀 Ready to make your materials look photorealistic?
Continue to building materials in 3D.


💡 Need Bulk Upload?

If you need to upload many materials at once, check out the Advanced Upload method which supports folder-based batch uploads.